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Posted on September 30, 2016 at 8:35 AM

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Giant Eagle Advantage Card Program Pays Off

Posted on September 18, 2016 at 9:40 PM

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Thanks to those who have participated in the Giant Eagle Apples for Students Program, and designated McClellan Elementary as their school of choice, the following pieces of sports equipment have recently been purchased. These additions will provide more play and exercise opportunities for the students, encouraging a healthy and active lifestyle.

  • MacGregor® Rubber Soccer balls
  • Spiral TeachBALLT Junior Training Football
  • MacGregor® X2Y Youth Football - Rubber
  • Voit® Tuff 6 1/4" Dodgeball (low bounce so they won't go over the fence on the lower playground)
  • Compact Ball Locker for cleanup and storage
  • Tchoukball Set
  • HoopKlipz™ With Posts (You can use a hula hoop with this set to create a target to throw things through. The intended use is as a Frisbee or football target.)
  • Plastic Play Balls (6-Pack)
  • Voit® Enduro 8 1/2" Ball - Prism Pack (six for recess, and six to give back to gym for lending us balls that were lost or broken over the hill)
  • US Games Tail Balls (6-Pack)
  • BSN Pop Up Soccer Goal - 72" W
  • Zume Badminton Set (4 rackets,2 birdies,net, poles, case)
  • Hoop Storage Bag - 36"
  • GameCraft® 9 in. Plastic Flying Discs (6-Pack)
  • Premium No-Kink® Hoops - 36" (These can't be ruined by kinks. The kids like to pull each other around with them sometimes.)
  • High Fly'n Footbags (6 to be used as hackie sacks)
  • Junior Plastic Molded Paddle-Prism Pack
  • Adjustable-Length Speed Ropes
  • Segmented Jump Rope w/Foam Handle - 16'

If you haven't already, we encourage you to register your Advantage Card in the Giant Eagle Apples for Students Program. It really does make a difference.


McClellan Expands "Hour of Code" Resources

Posted on September 17, 2016 at 10:05 PM

For the past few years, Mr. Dobos' fourth grade class has participated in the "Hour of Code," a national movement to teach students about the computer coding that forms the foundation of much of today's technology. But now, thanks to the purchase of additional resources, all grades will have age-appropriate code-learning tools. Kindergarten students will get to use Bee Bots, interactive robots that can be programmed with directional buttons to follow a specific path. First grade has access to the board game Robot Turtles, where the goal is to guide their turtle through an adventure using movement cards. Puzzlets, an iPad app to be used by third graders, requires students to place tiles on a screen in order to control their virtual characters. The iPads have also been loaded with OSMO kits, which provide a variety of learning activities and, specifically, a coding kit that can be used by all grade levels. Lastly, fourth grade science will enjoy the addition of Squishy Circuits, Snap Circuits, Draw Circuits, and Sticker Circuits. These interactive kits will enhance their understanding of electrical circuits.